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We will describe experiences from networking support for two 3-years virtual reality projects. Networking requirements depending on the virtual reality environment and the planned distributed scenarios are specified and verified in the real network. Networking problems are presented that are due particularly to the collaborative, distributed character of interaction via the Internet.


  • Eva Pless, Fraunhofer Institute for Media Communication (DE)


This presentation is part of session "Advanced Network Collaboration" which starts at Tuesday, June 8 @ 14:00


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Last modified on the 15th 2004f June 2004 - 12:35